This tutorial encompasses thorough instructions for creating Helix Coils using the TurboSplines and Path Deform plugins. We also go over strategy for pipeline planning when using a complicated modifier stack when combining multiple external plugins. This tutorial is for a more advanced user of the 3DS Max System and also requires you to have the plugins mentioned above.
If you’re interested in using TurboSplines, you can find it here: http://www.splinedynamics.com/turbosplines/
For Path Deform 2 which is now part of the new Path Deform Modifier, that’s now 2019 3DS Max: https://autode.sk/2APeCM2